1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-11-05 09:45:30 +01:00

Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)

This commit is contained in:
Lars Müller
2025-10-30 17:34:45 +01:00
committed by GitHub
parent 4b41e20000
commit 1ead48c58b
22 changed files with 171 additions and 294 deletions

View File

@@ -71,7 +71,7 @@ enum E_SCENE_NODE_RENDER_PASS
};
class IAnimatedMesh;
class IAnimatedMeshSceneNode;
class AnimatedMeshSceneNode;
class IBillboardSceneNode;
class ICameraSceneNode;
class IDummyTransformationSceneNode;
@@ -133,7 +133,7 @@ public:
\param alsoAddIfMeshPointerZero: Add the scene node even if a 0 pointer is passed.
\return Pointer to the created scene node.
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
virtual IAnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh,
virtual AnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh,
ISceneNode *parent = 0, s32 id = -1,
const core::vector3df &position = core::vector3df(0, 0, 0),
const core::vector3df &rotation = core::vector3df(0, 0, 0),