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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)
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@@ -71,7 +71,7 @@ enum E_SCENE_NODE_RENDER_PASS
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};
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class IAnimatedMesh;
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class IAnimatedMeshSceneNode;
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class AnimatedMeshSceneNode;
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class IBillboardSceneNode;
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class ICameraSceneNode;
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class IDummyTransformationSceneNode;
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@@ -133,7 +133,7 @@ public:
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\param alsoAddIfMeshPointerZero: Add the scene node even if a 0 pointer is passed.
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\return Pointer to the created scene node.
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual IAnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh,
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virtual AnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh,
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ISceneNode *parent = 0, s32 id = -1,
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const core::vector3df &position = core::vector3df(0, 0, 0),
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const core::vector3df &rotation = core::vector3df(0, 0, 0),
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