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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)
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@@ -40,7 +40,7 @@ public:
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video::IVideoDriver *getVideoDriver() override;
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//! adds a scene node for rendering an animated mesh model
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virtual IAnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh, ISceneNode *parent = 0, s32 id = -1,
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virtual AnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh, ISceneNode *parent = 0, s32 id = -1,
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const core::vector3df &position = core::vector3df(0, 0, 0),
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const core::vector3df &rotation = core::vector3df(0, 0, 0),
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const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f),
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