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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)

This commit is contained in:
Lars Müller
2025-10-30 17:34:45 +01:00
committed by GitHub
parent 4b41e20000
commit 1ead48c58b
22 changed files with 171 additions and 294 deletions

View File

@@ -40,7 +40,7 @@ public:
video::IVideoDriver *getVideoDriver() override;
//! adds a scene node for rendering an animated mesh model
virtual IAnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh, ISceneNode *parent = 0, s32 id = -1,
virtual AnimatedMeshSceneNode *addAnimatedMeshSceneNode(IAnimatedMesh *mesh, ISceneNode *parent = 0, s32 id = -1,
const core::vector3df &position = core::vector3df(0, 0, 0),
const core::vector3df &rotation = core::vector3df(0, 0, 0),
const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f),