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	Allow digging of unknown nodes
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
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		| @@ -262,7 +262,8 @@ function minetest.node_dig(pos, node, digger) | ||||
| 	minetest.debug("node_dig") | ||||
|  | ||||
| 	local def = ItemStack({name=node.name}):get_definition() | ||||
| 	if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then | ||||
| 	-- Check if def ~= 0 because we always want to be able to remove unknown nodes | ||||
| 	if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then | ||||
| 		minetest.debug("not diggable") | ||||
| 		minetest.log("info", digger:get_player_name() .. " tried to dig " | ||||
| 			.. node.name .. " which is not diggable " | ||||
|   | ||||
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