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Fix plantlike_rooted
world-aligned node base textures (#12994)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
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@@ -85,7 +85,7 @@ void push_palette (lua_State *L,
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const std::vector<video::SColor> *palette);
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TileDef read_tiledef (lua_State *L, int index,
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u8 drawtype);
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u8 drawtype, bool special);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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