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GL: fix and clean up some code
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@@ -109,11 +109,6 @@ protected:
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//! Driver type of render target.
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E_DRIVER_TYPE DriverType;
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private:
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// no copying (IReferenceCounted still allows that for reasons which take some time to work around)
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IRenderTarget(const IRenderTarget &);
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IRenderTarget &operator=(const IRenderTarget &);
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};
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}
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