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GL: fix and clean up some code
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@@ -182,11 +182,6 @@ public:
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//! driver, it would return "Direct3D8.1".
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const char *getName() const override;
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//! Sets the dynamic ambient light color. The default color is
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//! (0,0,0,0) which means it is dark.
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//! \param color: New color of the ambient light.
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void setAmbientLight(const SColorf &color) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32> &area) override;
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