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GL: fix and clean up some code
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@@ -1015,8 +1015,6 @@ public:
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bool TextureCompressionExtension;
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// Some non-boolean properties
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//! Maximum hardware lights supported
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u8 MaxLights;
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//! Maximal Anisotropy
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u8 MaxAnisotropy;
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//! Number of auxiliary buffers
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