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Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing This remove a long existing memory copy Also check the packet size directly into Connection::Receive instead of packet processing
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@@ -834,10 +834,9 @@ void Client::ReceiveAll()
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void Client::Receive()
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{
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DSTACK(__FUNCTION_NAME);
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SharedBuffer<u8> data;
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u16 sender_peer_id;
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u32 datasize = m_con.Receive(sender_peer_id, data);
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ProcessData(*data, datasize, sender_peer_id);
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NetworkPacket pkt;
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m_con.Receive(&pkt);
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ProcessData(&pkt);
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}
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inline void Client::handleCommand(NetworkPacket* pkt)
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@@ -849,19 +848,12 @@ inline void Client::handleCommand(NetworkPacket* pkt)
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/*
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sender_peer_id given to this shall be quaranteed to be a valid peer
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*/
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void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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void Client::ProcessData(NetworkPacket *pkt)
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{
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DSTACK(__FUNCTION_NAME);
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// Ignore packets that don't even fit a command
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if(datasize < 2) {
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m_packetcounter.add(60000);
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return;
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}
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NetworkPacket pkt(data, datasize, sender_peer_id);
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ToClientCommand command = (ToClientCommand) pkt.getCommand();
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ToClientCommand command = (ToClientCommand) pkt->getCommand();
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u32 sender_peer_id = pkt->getPeerId();
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//infostream<<"Client: received command="<<command<<std::endl;
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m_packetcounter.add((u16)command);
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@@ -889,7 +881,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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* as a byte mask
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*/
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if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
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handleCommand(&pkt);
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handleCommand(pkt);
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return;
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}
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@@ -904,7 +896,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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Handle runtime commands
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*/
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handleCommand(&pkt);
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handleCommand(pkt);
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}
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void Client::Send(NetworkPacket* pkt)
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