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鏡像自 https://github.com/luanti-org/luanti.git 已同步 2025-12-23 23:15:30 +01:00

Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.

Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
此提交包含在:
Loic Blot
2015-03-31 10:35:51 +02:00
父節點 ab77bf98ee
當前提交 1fe4256462
共有 9 個檔案被更改,包括 104 行新增98 行删除

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@@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include <map>
class NetworkPacket;
namespace con
{
@@ -1025,7 +1027,7 @@ public:
void Connect(Address address);
bool Connected();
void Disconnect();
u32 Receive(u16 &peer_id, SharedBuffer<u8> &data);
void Receive(NetworkPacket* pkt);
void Send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
u16 GetPeerID() { return m_peer_id; }
Address GetPeerAddress(u16 peer_id);