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Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
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@@ -82,11 +82,16 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
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void rotateMeshXYby (scene::IMesh *mesh, f64 degrees);
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void rotateMeshXZby (scene::IMesh *mesh, f64 degrees);
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void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
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/*
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* Clone the mesh buffer.
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*/
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scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);
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/*
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Clone the mesh.
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*/
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scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
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scene::SMesh* cloneMesh(scene::IMesh *src_mesh);
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/*
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Convert nodeboxes to mesh. Each tile goes into a different buffer.
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