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Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
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@@ -280,6 +280,8 @@ struct ContentFeatures
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#endif
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float visual_scale; // Misc. scale parameter
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TileDef tiledef[6];
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// These will be drawn over the base tiles.
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TileDef tiledef_overlay[6];
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TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
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// If 255, the node is opaque.
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// Otherwise it uses texture alpha.
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@@ -405,7 +407,7 @@ struct ContentFeatures
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}
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#ifndef SERVER
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void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
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void fillTileAttribs(ITextureSource *tsrc, TileLayer *tile, TileDef *tiledef,
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u32 shader_id, bool use_normal_texture, bool backface_culling,
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u8 material_type);
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void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
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