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Allow ObjDefManager instances to be cloned
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@@ -739,6 +739,9 @@ public:
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virtual ~NodeResolver();
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virtual void resolveNodeNames() = 0;
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// required because this class is used as mixin for ObjDef
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void cloneTo(NodeResolver *res) const;
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bool getIdFromNrBacklog(content_t *result_out,
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const std::string &node_alt, content_t c_fallback,
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bool error_on_fallback = true);
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