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Add backwards-compatible behaviour if too few CAO textures specified

(#11766)
This commit is contained in:
sfan5
2021-11-22 18:27:49 +01:00
committed by GitHub
parent 52bfbf6ed0
commit 206e131854
2 changed files with 38 additions and 1 deletions

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@@ -7184,6 +7184,7 @@ Player properties need to be saved manually.
-- "sprite" uses 1 texture.
-- "upright_sprite" uses 2 textures: {front, back}.
-- "wielditem" expects 'textures = {itemname}' (see 'visual' above).
-- "mesh" requires one texture for each mesh buffer/material (in order)
colors = {},
-- Number of required colors depends on visual