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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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@@ -128,11 +128,11 @@ int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L)
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return 1;
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}
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int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L)
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int LuaLocalPlayer::l_get_move_resistance(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->liquid_viscosity);
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lua_pushinteger(L, player->move_resistance);
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return 1;
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}
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@@ -466,7 +466,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, is_touching_ground),
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luamethod(LuaLocalPlayer, is_in_liquid),
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luamethod(LuaLocalPlayer, is_in_liquid_stable),
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luamethod(LuaLocalPlayer, get_liquid_viscosity),
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luamethod(LuaLocalPlayer, is_climbing),
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luamethod(LuaLocalPlayer, swimming_vertical),
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luamethod(LuaLocalPlayer, get_physics_override),
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@@ -488,5 +487,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, hud_change),
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luamethod(LuaLocalPlayer, hud_get),
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luamethod(LuaLocalPlayer, get_move_resistance),
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{0, 0}
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};
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@@ -51,7 +51,6 @@ private:
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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static int l_is_in_liquid_stable(lua_State *L);
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static int l_get_liquid_viscosity(lua_State *L);
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static int l_is_climbing(lua_State *L);
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static int l_swimming_vertical(lua_State *L);
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@@ -96,6 +95,8 @@ private:
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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LocalPlayer *m_localplayer = nullptr;
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public:
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