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Update minetest.conf.example and settings_translation_file.cpp
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@@ -615,7 +615,7 @@
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# inventory_items_animations = false
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# Fraction of the visible distance at which fog starts to be rendered
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# Range 0 - 0.99
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# type: float min: 0 max: 0.99
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# fog_start = 0.4
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### Menus
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@@ -936,26 +936,6 @@
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# type: float
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# server_map_save_interval = 5.3
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# Set the maximum character length of a chat message sent by clients. (0 to disable)
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# type: integer
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# chat_message_max_size = 500
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# Limit a single player to send X messages per 10 seconds. (0 to disable)
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# type: float
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# chat_message_limit_per_10sec = 8.0
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# Kick player if send more than X messages per 10 seconds. (0 to disable)
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# type: integer
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# chat_message_limit_trigger_kick = 50
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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# type: int
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# block_send_optimize_distance = 4
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### Physics
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# type: float
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@@ -1060,6 +1040,14 @@
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# type: float
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# liquid_update = 1.0
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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# type: int min: 2
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# block_send_optimize_distance = 4
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## Mapgen
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# Name of map generator to be used when creating a new world.
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@@ -1246,8 +1234,7 @@
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# Floatlands are currently experimental and subject to change.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: mountains, ridges, floatlands,
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# nomountains, noridges, nofloatlands
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# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
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# mgv7_spflags = mountains,ridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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@@ -1571,7 +1558,7 @@
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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#
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# type: string
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# profiler.report_path = ""
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