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now it works nicely
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@@ -364,7 +364,8 @@ public:
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All chunks touching this one can be altered also.
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*/
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force=false);
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/*
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Generate a chunk and its neighbors so that it won't be touched
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