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Line_of_sight: Improve using VoxelLineIterator

This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
This commit is contained in:
Dániel Juhász
2016-12-01 20:15:37 +01:00
committed by paramat
parent ca64f564cd
commit 2153965cf9
5 changed files with 27 additions and 35 deletions

View File

@@ -156,7 +156,7 @@ private:
// spawn_tree(pos, treedef)
static int l_spawn_tree(lua_State *L);
// line_of_sight(pos1, pos2, stepsize) -> true/false
// line_of_sight(pos1, pos2) -> true/false
static int l_line_of_sight(lua_State *L);
// raycast(pos1, pos2, objects, liquids) -> Raycast