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Fix rotation for falling mesh degrotate nodes (#11159)

This commit is contained in:
Wuzzy
2021-04-28 06:38:47 +00:00
committed by GitHub
parent 734fb2c811
commit 228f1c6770
3 changed files with 20 additions and 9 deletions

View File

@@ -131,10 +131,11 @@ local function place_nodes(param)
p2_max = 63
elseif def.paramtype2 == "leveled" then
p2_max = 127
elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
p2_max = 179
elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
p2_max = 239
elseif def.paramtype2 == "colorfacedir" or
def.paramtype2 == "colorwallmounted" or
def.paramtype2 == "colordegrotate" or
def.paramtype2 == "color" then
p2_max = 255
end
@@ -143,7 +144,8 @@ local function place_nodes(param)
-- Skip undefined param2 values
if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
(def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
and p2 % 32 > 23)) then
minetest.set_node(pos, { name = itemstring, param2 = p2 })
nodes_placed = nodes_placed + 1