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Perform server occlusion check before a block is loaded or generated (#14148)
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@@ -305,7 +305,12 @@ public:
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}
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}
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes, bool simple_check = false);
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes, bool simple_check = false)
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{
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return isBlockOccluded(block->getPosRelative(), cam_pos_nodes, simple_check);
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}
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bool isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check = false);
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protected:
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IGameDef *m_gamedef;
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