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ShaderSource and silly example shaders
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15
src/game.cpp
15
src/game.cpp
@@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_settings
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#include "itemdef.h"
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#include "tile.h" // For TextureSource
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#include "shader.h" // For ShaderSource
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#include "logoutputbuffer.h"
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#include "subgame.h"
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#include "quicktune_shortcutter.h"
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@@ -876,6 +877,9 @@ void the_game(
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// Create texture source
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IWritableTextureSource *tsrc = createTextureSource(device);
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// Create shader source
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IWritableShaderSource *shsrc = createShaderSource(device);
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// These will be filled by data received from the server
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// Create item definition manager
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IWritableItemDefManager *itemdef = createItemDefManager();
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@@ -943,7 +947,7 @@ void the_game(
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MapDrawControl draw_control;
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Client client(device, playername.c_str(), password, draw_control,
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tsrc, itemdef, nodedef, sound, &eventmgr);
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tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
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// Client acts as our GameDef
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IGameDef *gamedef = &client;
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@@ -1422,6 +1426,11 @@ void the_game(
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/* Process ItemDefManager's queue */
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itemdef->processQueue(gamedef);
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/*
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Process ShaderSource's queue
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*/
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shsrc->processQueue();
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/*
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Random calculations
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*/
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@@ -3002,9 +3011,11 @@ void the_game(
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if(!sound_is_dummy)
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delete sound;
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delete tsrc;
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delete shsrc;
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delete nodedef;
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delete itemdef;
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delete tsrc;
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}
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