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ShaderSource and silly example shaders
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@@ -4688,6 +4688,10 @@ ITextureSource* Server::getTextureSource()
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{
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return NULL;
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}
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IShaderSource* Server::getShaderSource()
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{
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return NULL;
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}
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u16 Server::allocateUnknownNodeId(const std::string &name)
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{
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return m_nodedef->allocateDummy(name);
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