diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index 88de29e5ae..724b63b887 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -8,5 +8,5 @@ void main(void) vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); color.rgb *= varColor.rgb; - fragColor = color; + gl_FragColor = color; }