From 232c833af49872a229cef6da348ffb938ef24089 Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Sat, 8 Nov 2025 16:48:47 +0100 Subject: [PATCH] Fix selection fragment shader compile error on GL 3 --- client/shaders/selection_shader/opengl_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index 88de29e5ae..724b63b887 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -8,5 +8,5 @@ void main(void) vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); color.rgb *= varColor.rgb; - fragColor = color; + gl_FragColor = color; }