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Shaders rework.
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@@ -171,6 +171,22 @@
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#enable_shaders = true
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# Set to true to enable textures bumpmapping. Requires shaders enabled.
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#enable_bumpmapping = false
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# Set to true enables parallax occlusion mapping. Requires shaders enabled.
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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#parallax_mapping_scale = 0.08
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# Bias of parallax occlusion effect, usually scale/2
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#parallax_mapping_scale = 0.04
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# Set to true enables waving water. Requires shaders enabled.
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#enable_waving_water = false
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# Parameters for waving water:
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#water_wave_height = 1.0
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#water_wave_length = 20.0
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#water_wave_speed = 5.0
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# Set to true enables waving leaves. Requires shaders enabled.
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#enable_waving_leaves = false
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# Set to true enables waving plants. Requires shaders enabled.
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#enable_waving_plants = false
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button
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#repeat_rightclick_time = 0.25
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