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Shaders rework.
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@@ -428,6 +428,9 @@ ContentFeatures read_content_features(lua_State *L, int index)
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f.selection_box = read_nodebox(L, -1);
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lua_pop(L, 1);
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f.waving = getintfield_default(L, index,
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"waving", f.waving);
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// Set to true if paramtype used to be 'facedir_simple'
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getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
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// Set to true if wall_mounted used to be set to true
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