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Change exit keybinding and fix bug in allow_close[]

This commit is contained in:
Vincent Robinson
2025-04-23 12:41:32 -07:00
committed by GitHub
parent d6d045aad4
commit 233ffbe384
3 changed files with 5 additions and 2 deletions

View File

@@ -151,7 +151,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
fullscreen_is_down = event.KeyInput.PressedDown;
return true;
} else if (keyCode == EscapeKey &&
event.KeyInput.PressedDown && event.KeyInput.Control) {
event.KeyInput.PressedDown && event.KeyInput.Shift) {
g_gamecallback->disconnect();
return true;
}

View File

@@ -206,7 +206,10 @@ public:
void defaultAllowClose(bool value)
{
// Also set m_allowclose here in order to have the correct value if
// escape is pressed before regenerateGui() is called.
m_default_allowclose = value;
m_allowclose = value;
}
void setDebugView(bool value)