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Change exit keybinding and fix bug in allow_close[]
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@@ -151,7 +151,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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fullscreen_is_down = event.KeyInput.PressedDown;
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return true;
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} else if (keyCode == EscapeKey &&
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event.KeyInput.PressedDown && event.KeyInput.Control) {
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event.KeyInput.PressedDown && event.KeyInput.Shift) {
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g_gamecallback->disconnect();
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return true;
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}
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@@ -206,7 +206,10 @@ public:
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void defaultAllowClose(bool value)
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{
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// Also set m_allowclose here in order to have the correct value if
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// escape is pressed before regenerateGui() is called.
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m_default_allowclose = value;
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m_allowclose = value;
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}
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void setDebugView(bool value)
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