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Fix static_save=false not working & related cleanups
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@@ -71,7 +71,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d
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break;
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}
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// create object
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infostream << "LuaEntitySAO::create(name=\"" << name << "\" state is";
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infostream << "LuaEntitySAO(name=\"" << name << "\" state is ";
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if (state.empty())
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infostream << "empty";
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else
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@@ -289,6 +289,8 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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void LuaEntitySAO::getStaticData(std::string *result) const
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{
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assert(isStaticAllowed());
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std::ostringstream os(std::ios::binary);
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// version must be 1 to keep backwards-compatibility. See version2
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writeU8(os, 1);
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