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Add ObjectRef:get_luaentity()
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@@ -208,6 +208,7 @@
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-- - ^ Select sprite from spritesheet with optional animation and DM-style
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-- - texture selection based on yaw relative to camera
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-- - get_entity_name()
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-- - get_luaentity()
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-- Player-only: (no-op for other objects)
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-- - get_player_name(): will return nil if is not a player
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-- - get_inventory() -> InvRef
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