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Mainly some texture tweaking
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@@ -99,13 +99,10 @@ struct TileSpec
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Functions
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*/
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void init_tile_texture_paths();
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void init_tile_textures();
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const char * tile_texture_path_get(u32 i);
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// Initializes g_tile_materials
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void tile_materials_preload(IrrlichtWrapper *irrlicht);
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video::SMaterial & tile_material_get(u32 i);
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#endif
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