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Fix occlusion culling, again (#4930)
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@@ -301,7 +301,10 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
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float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
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v3s16 spn = cam_pos_nodes;
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v3s16 spn = cam_pos_nodes;
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s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
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s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
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u32 needed_count = 1;
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// to reduce the likelihood of falsely occluded blocks
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// require at least two solid blocks
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// this is a HACK, we should think of a more precise algorithm
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u32 needed_count = 2;
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if (occlusion_culling_enabled &&
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if (occlusion_culling_enabled &&
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// For the central point of the mapblock 'endoff' can be halved
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// For the central point of the mapblock 'endoff' can be halved
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isOccluded(this, spn, cpn,
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isOccluded(this, spn, cpn,
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