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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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@@ -577,7 +577,7 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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void Minimap::drawMinimap()
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{
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// Non hud managed minimap drawing (legacy minimap)
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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v2u32 screensize = RenderingEngine::getWindowSize();
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const u32 size = 0.25 * screensize.Y;
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drawMinimap(core::rect<s32>(
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