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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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@@ -225,8 +225,7 @@ int main(int argc, char *argv[])
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return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
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#ifndef SERVER
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ClientLauncher launcher;
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retval = launcher.run(game_params, cmd_args) ? 0 : 1;
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retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
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#else
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retval = 0;
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#endif
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