mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Don't crash if a Lua error occurs inside get_staticdata
This commit is contained in:
@@ -4536,7 +4536,7 @@ void the_game(bool *kill,
|
||||
error_message = e.what();
|
||||
errorstream << "ServerError: " << error_message << std::endl;
|
||||
} catch (ModError &e) {
|
||||
// DO NOT TRANSLATE the `ModError`, it's used by ui.lua
|
||||
// DO NOT TRANSLATE the `ModError`, it's used by `ui.lua`
|
||||
error_message = std::string("ModError: ") + e.what() +
|
||||
strgettext("\nCheck debug.txt for details.");
|
||||
errorstream << error_message << std::endl;
|
||||
|
Reference in New Issue
Block a user