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Don't crash if a Lua error occurs inside get_staticdata
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@@ -510,8 +510,12 @@ ServerEnvironment::~ServerEnvironment()
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// This makes the next one delete all active objects.
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m_active_blocks.clear();
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// Convert all objects to static and delete the active objects
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deactivateFarObjects(true);
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try {
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// Convert all objects to static and delete the active objects
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deactivateFarObjects(true);
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} catch (ModError &e) {
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m_server->addShutdownError(e);
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}
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// Drop/delete map
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if (m_map)
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