mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
Fix client "double saving" simple singleplayer local maps
This commit is contained in:
@@ -219,6 +219,7 @@ Client::Client(
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
std::string password,
|
||||
bool is_simple_singleplayer_game,
|
||||
MapDrawControl &control,
|
||||
IWritableTextureSource *tsrc,
|
||||
IWritableShaderSource *shsrc,
|
||||
@@ -280,7 +281,8 @@ Client::Client(
|
||||
m_env.addPlayer(player);
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_local_map_saving")) {
|
||||
if (g_settings->getBool("enable_local_map_saving")
|
||||
&& !is_simple_singleplayer_game) {
|
||||
const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
|
||||
+ DIR_DELIM + "server_" + g_settings->get("address")
|
||||
+ "_" + g_settings->get("remote_port");
|
||||
|
Reference in New Issue
Block a user