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Fix client "double saving" simple singleplayer local maps

This commit is contained in:
Craig Robbins
2014-11-24 13:52:27 +10:00
parent 5413ed1195
commit 26cf98ccfc
3 changed files with 9 additions and 4 deletions

View File

@@ -219,6 +219,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
bool is_simple_singleplayer_game,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@@ -280,7 +281,8 @@ Client::Client(
m_env.addPlayer(player);
}
if (g_settings->getBool("enable_local_map_saving")) {
if (g_settings->getBool("enable_local_map_saving")
&& !is_simple_singleplayer_game) {
const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
+ DIR_DELIM + "server_" + g_settings->get("address")
+ "_" + g_settings->get("remote_port");