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Optimized smooth lighting calculation code
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@@ -167,6 +167,10 @@ TODO: Better control of draw_control.wanted_max_blocks
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TODO: Get player texture (and some others) from the specified texture
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directory
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SUGG: Simple light color information to air
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TODO: Block mesh generator to tile properly on smooth lighting
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Configuration:
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--------------
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@@ -189,6 +193,8 @@ TODO: Don't update all meshes always on single node changes, but
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- Tool/weapon visualization
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FIXME: When disconnected to the menu, memory is not freed properly
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Server:
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-------
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