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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
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@@ -4609,8 +4609,6 @@ Definition tables
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y_min = -31000,
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y_max = 64,
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-- ^ Lower and upper limits for ore.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_ores().
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flags = "",
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-- ^ Attributes for this ore generation
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noise_threshold = 0.5,
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@@ -4655,7 +4653,6 @@ Definition tables
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y_min = 1,
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y_max = 31000,
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-- ^ Lower and upper limits for biome.
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-- ^ Limits are relative to y = water_level - 1.
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heat_point = 0,
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humidity_point = 50,
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-- ^ Characteristic average temperature and humidity for the biome.
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@@ -4692,8 +4689,6 @@ Definition tables
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y_min = -31000
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y_max = 31000
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-- ^ Lower and upper limits for decoration.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_decorations().
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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spawn_by = "default:water",
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