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Biome API: Revert biomes, decos, ores being relative to water level

Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
This commit is contained in:
paramat
2017-09-17 00:26:20 +01:00
committed by paramat
parent 76817fdf98
commit 27144b4716
16 changed files with 42 additions and 99 deletions

View File

@@ -204,7 +204,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
MgStoneType mgstone_type;
content_t biome_stone;
generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
generateBiomes(&mgstone_type, &biome_stone);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
@@ -228,12 +228,10 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
m_emerge->decomgr->placeAllDecos(this, blockseed,
node_min, node_max, water_level - 1);
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed,
node_min, node_max, water_level - 1);
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();