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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
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@@ -237,7 +237,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Place biome-specific nodes and build biomemap
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MgStoneType mgstone_type;
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content_t biome_stone;
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generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
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generateBiomes(&mgstone_type, &biome_stone);
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// Cave creation.
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if (flags & MG_CAVES)
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@@ -249,12 +249,10 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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