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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
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@@ -54,8 +54,7 @@ public:
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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@@ -133,6 +132,5 @@ public:
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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