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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
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@@ -70,8 +70,7 @@ public:
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virtual void resolveNodeNames();
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size_t placeOre(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level);
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
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};
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@@ -180,6 +179,5 @@ public:
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void clear();
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size_t placeAllOres(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0);
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size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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