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Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
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@@ -623,6 +623,15 @@ update_last_checked (Last update check) string
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# Ex: 5.5.0 is 005005000
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update_last_known (Last known version update) int 0
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# Type of occlusion_culler
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# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
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# "bfs" is the new algorithm based on breadth-first-search and side culling
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occlusion_culler (Occlusion Culler) enum bfs bfs,loops
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# Use raytraced occlusion culling in the new culler.
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# This flag enables use of raytraced occlusion culling test
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enable_raytraced_culling (Enable Raytraced Culling) bool true
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[*Server]
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# Name of the player.
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