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Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
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@@ -561,6 +561,7 @@ void Client::step(float dtime)
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block->mesh = nullptr;
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if (r.mesh) {
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block->solid_sides = r.solid_sides;
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minimap_mapblock = r.mesh->moveMinimapMapblock();
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if (minimap_mapblock == NULL)
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do_mapper_update = false;
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