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Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
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@@ -299,6 +299,7 @@ void MeshUpdateWorkerThread::doUpdate()
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.solid_sides = get_solid_sides(q->data);
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r.ack_block_to_server = q->ack_block_to_server;
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r.urgent = q->urgent;
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