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Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
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@@ -111,6 +111,7 @@ struct MeshUpdateResult
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{
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v3s16 p = v3s16(-1338, -1338, -1338);
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MapBlockMesh *mesh = nullptr;
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u8 solid_sides = 0;
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bool ack_block_to_server = false;
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bool urgent = false;
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