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Use std::map instead of core::map (#12301)

This commit is contained in:
paradust7
2022-05-18 03:31:49 -07:00
committed by GitHub
parent af37f9dc54
commit 273bfee9a1
4 changed files with 25 additions and 27 deletions

View File

@@ -533,7 +533,7 @@ struct TestMapBlock: public TestBase
parent.node.setContent(CONTENT_AIR);
parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
parent.node.setLight(LIGHTBANK_NIGHT, 0);
core::map<v3s16, bool> light_sources;
std::map<v3s16, bool> light_sources;
// The bottom block is invalid, because we have a shadowing node
UASSERT(b.propagateSunlight(light_sources) == false);
UASSERT(b.getNode(v3s16(1,4,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
@@ -560,7 +560,7 @@ struct TestMapBlock: public TestBase
parent.position_valid = true;
b.setIsUnderground(true);
parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
core::map<v3s16, bool> light_sources;
std::map<v3s16, bool> light_sources;
// The block below should be valid because there shouldn't be
// sunlight in there either
UASSERT(b.propagateSunlight(light_sources, true) == true);
@@ -601,7 +601,7 @@ struct TestMapBlock: public TestBase
}
// Lighting value for the valid nodes
parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
core::map<v3s16, bool> light_sources;
std::map<v3s16, bool> light_sources;
// Bottom block is not valid
UASSERT(b.propagateSunlight(light_sources) == false);
}