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Remove broken fall bobbing
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@@ -159,7 +159,6 @@ local function load()
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{ heading = fgettext_ne("Movement") },
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"arm_inertia",
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"view_bobbing_amount",
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"fall_bobbing_amount",
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},
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})
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@@ -295,10 +295,6 @@ arm_inertia (Arm inertia) bool true
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
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# Multiplier for fall bobbing.
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
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[**Camera]
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# Field of view in degrees.
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