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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 00:25:19 +02:00

CAO 'node' visual (#15683)

This commit is contained in:
sfan5
2025-01-14 20:25:52 +01:00
parent 5a8720a484
commit 27bbe3a873
14 changed files with 267 additions and 91 deletions

View File

@@ -12,6 +12,8 @@
#include "client/sound.h"
#include "client/texturesource.h"
#include "client/mapblock_mesh.h"
#include "client/content_mapblock.h"
#include "client/meshgen/collector.h"
#include "util/basic_macros.h"
#include "util/numeric.h"
#include "util/serialize.h"
@@ -180,6 +182,60 @@ static void setColorParam(scene::ISceneNode *node, video::SColor color)
node->getMaterial(i).ColorParam = color;
}
static scene::SMesh *generateNodeMesh(Client *client, MapNode n,
std::vector<MeshAnimationInfo> &animation)
{
auto *ndef = client->ndef();
auto *shdsrc = client->getShaderSource();
MeshCollector collector(v3f(0), v3f());
{
MeshMakeData mmd(ndef, 1, MeshGrid{1});
n.setParam1(0xff);
mmd.fillSingleNode(n);
MapblockMeshGenerator(&mmd, &collector).generate();
}
auto mesh = make_irr<scene::SMesh>();
animation.clear();
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
for (PreMeshBuffer &p : collector.prebuffers[layer]) {
// reset the pre-computed light data stored in the vertex color,
// since we do that ourselves via updateLight().
for (auto &v : p.vertices)
v.Color.set(0xFFFFFFFF);
// but still apply the tile color
p.applyTileColor();
if (p.layer.material_flags & MATERIAL_FLAG_ANIMATION) {
const FrameSpec &frame = (*p.layer.frames)[0];
p.layer.texture = frame.texture;
animation.emplace_back(MeshAnimationInfo{mesh->getMeshBufferCount(), 0, p.layer});
}
auto buf = make_irr<scene::SMeshBuffer>();
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], p.indices.size());
// Set up material
auto &mat = buf->Material;
mat.setTexture(0, p.layer.texture);
u32 shader_id = shdsrc->getShader("object_shader", p.layer.material_type, NDT_NORMAL);
mat.MaterialType = shdsrc->getShaderInfo(shader_id).material;
if (layer == 1) {
mat.PolygonOffsetSlopeScale = -1;
mat.PolygonOffsetDepthBias = -1;
}
p.layer.applyMaterialOptionsWithShaders(mat);
mesh->addMeshBuffer(buf.get());
}
}
mesh->recalculateBoundingBox();
return mesh.release();
}
/*
TestCAO
*/
@@ -572,6 +628,8 @@ void GenericCAO::removeFromScene(bool permanent)
m_spritenode = nullptr;
}
m_meshnode_animation.clear();
if (m_matrixnode) {
m_matrixnode->remove();
m_matrixnode->drop();
@@ -602,8 +660,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
m_material_type_param = 0.5f; // May cut off alpha < 128 depending on m_material_type
if (m_prop.visual != "node" && m_prop.visual != "wielditem" && m_prop.visual != "item")
{
IShaderSource *shader_source = m_client->getShaderSource();
MaterialType material_type;
@@ -617,15 +674,17 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
m_material_type = shader_source->getShaderInfo(shader_id).material;
} else {
// Not used, so make sure it's not valid
m_material_type = EMT_INVALID;
}
auto grabMatrixNode = [this] {
m_matrixnode = m_smgr->addDummyTransformationSceneNode();
m_matrixnode->grab();
};
m_matrixnode = m_smgr->addDummyTransformationSceneNode();
m_matrixnode->grab();
auto setMaterial = [this] (video::SMaterial &mat) {
mat.MaterialType = m_material_type;
if (m_material_type != EMT_INVALID)
mat.MaterialType = m_material_type;
mat.FogEnable = true;
mat.forEachTexture([] (auto &tex) {
tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
@@ -638,7 +697,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
};
if (m_prop.visual == "sprite") {
grabMatrixNode();
m_spritenode = m_smgr->addBillboardSceneNode(
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
@@ -658,7 +716,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
txs, tys, 0, 0);
}
} else if (m_prop.visual == "upright_sprite") {
grabMatrixNode();
auto mesh = make_irr<scene::SMesh>();
f32 dx = BS * m_prop.visual_size.X / 2;
f32 dy = BS * m_prop.visual_size.Y / 2;
@@ -700,7 +757,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
m_meshnode = m_smgr->addMeshSceneNode(mesh.get(), m_matrixnode);
m_meshnode->grab();
} else if (m_prop.visual == "cube") {
grabMatrixNode();
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
m_meshnode->grab();
@@ -714,7 +770,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
mat.BackfaceCulling = m_prop.backface_culling;
});
} else if (m_prop.visual == "mesh") {
grabMatrixNode();
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) {
if (!checkMeshNormals(mesh)) {
@@ -741,7 +796,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
} else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
grabMatrixNode();
ItemStack item;
if (m_prop.wield_item.empty()) {
// Old format, only textures are specified.
@@ -761,6 +815,18 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
(m_prop.visual == "wielditem"));
m_wield_meshnode->setScale(m_prop.visual_size / 2.0f);
} else if (m_prop.visual == "node") {
auto *mesh = generateNodeMesh(m_client, m_prop.node, m_meshnode_animation);
assert(mesh);
m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
m_meshnode->setSharedMaterials(true);
m_meshnode->grab();
mesh->drop();
m_meshnode->setScale(m_prop.visual_size);
setSceneNodeMaterials(m_meshnode);
} else {
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
<<"\" not supported"<<std::endl;
@@ -789,8 +855,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
updateTextures(m_current_texture_modifier);
if (scene::ISceneNode *node = getSceneNode()) {
if (m_matrixnode)
node->setParent(m_matrixnode);
node->setParent(m_matrixnode);
if (auto shadow = RenderingEngine::get_shadow_renderer())
shadow->addNodeToShadowList(node);
@@ -861,8 +926,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
if (!pos_ok)
light_at_pos = LIGHT_SUN;
// Initialize with full alpha, otherwise entity won't be visible
video::SColor light{0xFFFFFFFF};
video::SColor light;
// Encode light into color, adding a small boost
// based on the entity glow.
@@ -965,6 +1029,7 @@ void GenericCAO::updateNodePos()
scene::ISceneNode *node = getSceneNode();
if (node) {
assert(m_matrixnode);
v3s16 camera_offset = m_env->getCameraOffset();
v3f pos = pos_translator.val_current -
intToFloat(camera_offset, BS);
@@ -1153,7 +1218,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
m_anim_frame = 0;
}
updateTexturePos();
updateTextureAnim();
if(m_reset_textures_timer >= 0)
{
@@ -1214,7 +1279,7 @@ static void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u
buf->setDirty(scene::EBT_VERTEX);
}
void GenericCAO::updateTexturePos()
void GenericCAO::updateTextureAnim()
{
if(m_spritenode)
{
@@ -1279,6 +1344,23 @@ void GenericCAO::updateTexturePos()
auto mesh = m_meshnode->getMesh();
setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4);
setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4);
} else if (m_prop.visual == "node") {
// same calculation as MapBlockMesh::animate() with a global timer
const float time = m_client->getAnimationTime();
for (auto &it : m_meshnode_animation) {
const TileLayer &tile = it.tile;
int frameno = (int)(time * 1000 / tile.animation_frame_length_ms)
% tile.animation_frame_count;
if (frameno == it.frame)
continue;
it.frame = frameno;
auto *buf = m_meshnode->getMesh()->getMeshBuffer(it.i);
const FrameSpec &frame = (*tile.frames)[frameno];
buf->getMaterial().setTexture(0, frame.texture);
}
}
}
}
@@ -1304,7 +1386,6 @@ void GenericCAO::updateTextures(std::string mod)
video::SMaterial &material = m_spritenode->getMaterial(0);
material.MaterialType = m_material_type;
material.MaterialTypeParam = m_material_type_param;
material.setTexture(0, tsrc->getTextureForMesh(texturestring));
material.forEachTexture([=] (auto &tex) {
@@ -1333,7 +1414,6 @@ void GenericCAO::updateTextures(std::string mod)
// Set material flags and texture
video::SMaterial &material = m_animated_meshnode->getMaterial(i);
material.MaterialType = m_material_type;
material.MaterialTypeParam = m_material_type_param;
material.TextureLayers[0].Texture = texture;
material.BackfaceCulling = m_prop.backface_culling;
@@ -1365,7 +1445,6 @@ void GenericCAO::updateTextures(std::string mod)
// Set material flags and texture
video::SMaterial &material = m_meshnode->getMaterial(i);
material.MaterialType = m_material_type;
material.MaterialTypeParam = m_material_type_param;
material.setTexture(0, tsrc->getTextureForMesh(texturestring));
material.getTextureMatrix(0).makeIdentity();
@@ -1532,7 +1611,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
/* Visuals do not need to be expired for:
* - nametag props: handled by updateNametag()
* - textures: handled by updateTextures()
* - sprite props: handled by updateTexturePos()
* - sprite props: handled by updateTextureAnim()
* - glow: handled by updateLight()
* - any other properties that do not change appearance
*/
@@ -1542,9 +1621,10 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
// Ordered to compare primitive types before std::vectors
return old.backface_culling != new_.backface_culling ||
old.is_visible != new_.is_visible ||
old.mesh != new_.mesh ||
old.shaded != new_.shaded ||
old.use_texture_alpha != new_.use_texture_alpha ||
old.node != new_.node ||
old.mesh != new_.mesh ||
old.visual != new_.visual ||
old.visual_size != new_.visual_size ||
old.wield_item != new_.wield_item ||
@@ -1655,7 +1735,7 @@ void GenericCAO::processMessage(const std::string &data)
m_anim_framelength = framelength;
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
updateTextureAnim();
} else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
float override_speed = readF32(is);
float override_jump = readF32(is);