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Dont write player files all the time
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@@ -183,6 +183,7 @@ public:
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InventoryList(const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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bool operator == (const InventoryList &other);
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const std::string &getName() const;
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u32 getSize() const;
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@@ -258,6 +259,7 @@ public:
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Inventory(IItemDefManager *itemdef);
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Inventory(const Inventory &other);
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Inventory & operator = (const Inventory &other);
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bool operator == (const Inventory &other);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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