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GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
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@@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
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void Camera::drawWieldedTool(irr::core::matrix4* translation)
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{
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// Clear Z buffer so that the wielded tool stays in front of world geometry
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m_wieldmgr->getVideoDriver()->clearZBuffer();
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m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
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// Draw the wielded node (in a separate scene manager)
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scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
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@@ -950,7 +950,7 @@ void drawItemStack(
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if (imesh && imesh->mesh) {
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scene::IMesh *mesh = imesh->mesh;
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driver->clearZBuffer();
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driver->clearBuffers(video::ECBF_DEPTH);
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s32 delta = 0;
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if (rotation_kind < IT_ROT_NONE) {
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MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
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@@ -40,7 +40,7 @@ void RenderingCoreAnaglyph::setupMaterial(int color_mask)
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void RenderingCoreAnaglyph::useEye(bool right)
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{
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RenderingCoreStereo::useEye(right);
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driver->clearZBuffer();
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driver->clearBuffers(video::ECBF_DEPTH);
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setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
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}
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