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GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls

This commit is contained in:
Jean-Patrick Guerrero
2021-03-16 23:28:16 +01:00
committed by GitHub
parent 66b5c08664
commit 285ba74723
7 changed files with 21 additions and 8 deletions

View File

@@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
// Clear Z buffer so that the wielded tool stays in front of world geometry
m_wieldmgr->getVideoDriver()->clearZBuffer();
m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();

View File

@@ -950,7 +950,7 @@ void drawItemStack(
if (imesh && imesh->mesh) {
scene::IMesh *mesh = imesh->mesh;
driver->clearZBuffer();
driver->clearBuffers(video::ECBF_DEPTH);
s32 delta = 0;
if (rotation_kind < IT_ROT_NONE) {
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];

View File

@@ -40,7 +40,7 @@ void RenderingCoreAnaglyph::setupMaterial(int color_mask)
void RenderingCoreAnaglyph::useEye(bool right)
{
RenderingCoreStereo::useEye(right);
driver->clearZBuffer();
driver->clearBuffers(video::ECBF_DEPTH);
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
}